EDU · 005
Introduction to Computer Games, Visual Communication, Shenkar
Course · Shenkar · 2008–2011
In 2008 I was asked to teach in academia for the first time. I was writing the opening chapter of my doctorate at the time — a kind of general introduction to computer games — and it became the backbone of this course. Over the years I taught it, the chapter shaped the course and the course shaped the chapter.
The course came in two parts: in the first I laid out the history of computer games, and in the second the students presented a range of phenomena from that world. The decks from the first part, from 2011, are here.

- Lesson 1 · The first yearsPDF · 1.7 MB
- Lesson 2 · The emergence of an industryPDF · 1.4 MB
- Lesson 3 · A new dimension and a new platformPDF · 1.7 MB
- Lesson 4 · The internet revolutionPDF · 1.5 MB
- Lesson 5 · The current trendsPDF · 4.1 MB
- Lesson 6 · Casual gamesPDF · 4.0 MB
- Lesson 7 · The games industryPDF · 3.3 MB
- Lesson 8 · What is a game, a little theoryPDF · 1.4 MB
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