Dudi Pelesדודי פלס
06 · Archive

Archive

EDU, LEC · nine itemsAvailable

Courses

EDU · 003

The InGame Workshop, Reichman

Course · Reichman University · 2014–2020

InGame was one of the more unusual workshops in the country: students from a range of departments at Reichman — mostly computer science, communications and business — teamed up with students from Bezalel and spent a full year building games together, closely mentored by people from the local industry. The theory in the workshop barely touched software or design; it focused on what students actually need in order to work on a game for the first time.

I taught the workshop alongside Doron Nir, Ohad Barzilay and dozens of industry mentors. Only the lessons I created entirely myself appear here.

The opening slide of the InGame IDC Game Lab workshop, with a painted red bird in the sky
EDU · 004

Game Entrepreneurship Workshop, Recanati, Tel Aviv University

Course · Recanati, Tel Aviv University · 2012–2017

In 2012 I started teaching a master class in the entrepreneurship and innovation program at Recanati. It was a hands-on five-hour workshop: in the first half the students learned about the computer games industry and the openings it offers entrepreneurs, and in the second they put together new concepts and "fought" one another in a battle of ideas where only the strongest survived.

The opening slide of the Innovation Workshop, Games and Reality, with an illustrated dinosaur at an arcade cabinet
EDU · 005

Introduction to Computer Games, Visual Communication, Shenkar

Course · Shenkar · 2008–2011

In 2008 I was asked to teach in academia for the first time. I was writing the opening chapter of my doctorate at the time — a kind of general introduction to computer games — and it became the backbone of this course. Over the years I taught it, the chapter shaped the course and the course shaped the chapter.

The course came in two parts: in the first I laid out the history of computer games, and in the second the students presented a range of phenomena from that world. The decks from the first part, from 2011, are here.

The opening slide of the Introduction to Computer Games course, with a three-dimensional Space Invaders alien
EDU · 006

Game Development in AS3, Beit Berl

Course · Beit Berl · 2009–2012

In 2009 I started teaching game programming in the game design and development program at Beit Berl. I built the course over two years, with one aim: that students would learn programming principles by making games. It was taught in Action Script, a language that has all but vanished, though the principles have held up. For the second cohort, which started in 2010, I decided to gamify the course itself, and the decks attached here are from that gamified version. The course also had more advanced lessons taught by Uri Golan and Peleg Tuchman; only the lessons I created entirely myself appear here.

The opening slide of the Action Script 3.0 game development course, above a painted platform-game landscape

Lectures