Dudi Pelesדודי פלס
GME · 001

The Great Summer Game

Game · 2025

Building your own version

Step 1 · Aims and a span of time

Step 2 · The tasks

  • Note the difficulty beside each task, a number from 1 to 10.
  • Some tasks come in versions, which grows the list cheaply: a one-kilometre walk easily becomes a two-kilometre one.
  • Aim for more tasks than stages, though you do not need twice as many — a task can appear more than once.
  • Set aside a few days for this, and don't do it in one sitting.
  • Include tasks that take time, or that can only be done at a particular moment. Those are what stop a player running through the whole game at once.

Step 3 · Laying out the map

  • Keep tasks of similar difficulty in the same stage.
  • Start with very easy ones and raise the difficulty gradually.
  • Space identical or similar tasks apart.
  • Several tasks can be merged into one bigger task.
  • Give special tasks a special look and more points. They become anchors the player wants to reach, a little like bosses in a video game.
  • Mix in bonus tasks — not really tasks, but things the player would want to do anyway.
  • Attach immediate prizes to some tasks, handed over the moment the task is done. It also makes those tasks likelier to be chosen.

Step 4 · Printing

Step 5 · The announcement

Step 6 · The game itself

Step 7 · The end

The game's progress map, two numbered tracks lined with task squares over a summer illustration
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